AI Insights · Timothy · July 2022
Top 5 Anime Games on Android in the Middle East, Q2 2022
Explore the performance of the top 5 anime games on the Android platform in the Middle East during Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the Middle East saw notable performance from several top anime games on the Android platform. Here’s a closer look at the weekly trends in downloads, revenue, and active users for the top 5 anime games, based on data from Sensor Tower.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. showed a dynamic performance throughout the quarter. Weekly revenue peaked at around $17.1K in late May, with a noticeable decline to $4.7K in early June, before slightly recovering to $10.7K by the end of the quarter. Weekly downloads fluctuated, starting at 6.6K in early April and ending at approximately 5.8K in late June. Active users remained relatively stable, starting at 56.2K and peaking at 60.7K in mid-May.
NARUTO X BORUTO NINJA VOLTAGE, also from Bandai Namco Entertainment Inc., experienced a moderate revenue increase, peaking at $2.3K in late May. Downloads saw a decline from 3K in early April to 2.6K by the end of June. Active users exhibited a slight upward trend, rising from 3.4K in late March to 3K by the end of June.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., had a varied performance. Weekly revenue hit a high of $9.5K in late April before dropping to $1.2K in mid-June. Downloads saw a gradual increase, starting at 2.1K in late March and reaching 3.8K by the end of June. Active users showed a consistent rise, starting at 10.5K and ending at 12.9K.
MHA: The Strongest Hero MENA from A PLUS JAPAN had a mixed quarter. Revenue peaked at $1.6K in mid-June, with a low point of $794 in late May. Downloads increased significantly from 594 in mid-April to 4.5K in early May, before stabilizing around 2.5K by the end of June.
Lastly, Bleach: Brave Souls Anime Games by KLab showed strong performance in mid-May, with revenue reaching $5.9K and downloads peaking at 4.6K. Active users also saw a significant rise, starting at 8.1K in late March and peaking at 16.2K by late May, before dropping to 9.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.